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Thursday, August 4, 2016

Destiny Review (PS4)

Shooting For The Stars



The studio behind one of the most iconic video game franchises is heading into an unknown, yet promising direction. Bungie, the brilliant folks behind the Halo franchise, is unleashing what it hopes will be their newest flagship IP in Destiny. It's a game that has been under development for years, and with that, comes plenty of pre-release hype. With rumors of a $500 Million development budget, fans are salivating for Bungie's next foray into the Sci-Fi 1st Person shooter space. For the most part, Destiny does indeed make good on its promises ... but just mostly.

You play as a Guardian; beings who defend the light in a universe that is constantly battling the darkness. Overlooking this universe is another being known as the Traveler, a massive Death Star looking ball of sentient life that brings balance and order to the area. Unfortunately, the Traveler is not acting itself after it suddenly goes dark and stops communicating with life. The Speaker, the so-called voice of the Traveler, sends a small A.I. bot known as a "Ghost" (voiced by Game of Thrones' Peter Dinklage) to find remnants of the Guardians, a once thought extinct collection of beings that defended the universe. The Ghost re-awakens them in order to help restore light to the Traveler. Thus, begins our legend in Destiny.
The classes of Destiny: Warlock, Hunter, Titan

Once you and Dinkle-bot are introduced, you're tasked with creating a character. There are three races to choose from; Human, Exo, and Awoken. You also choose from one of three Guardian classes: Titan, Hunter, or Warlock. Each class essentially represents a certain MMO archetype. Titans are viewed as the DPS/Tanks of the game, with Hunters being strictly DPS, and Warlocks offering a bit of a balance of DPS/Spellcasting. Each class has its own special abilities; The Titan's special allows you to perform a ground pound blast of void energy that decimates all enemies around you. Hunters can wield a glowing flaming gun with three shots that essentially level anyone you hit. Warlocks, meanwhile, can summon a massive nova blast that can be upgraded into a heat seeking missile of confluent energy. Each super ability brings something fun and powerful to the table. It's highly recommended you give each class a try before committing to just one.

Once you're character class is situated, the game starts off in a single-player only zone and gets you familiarized with the controls. They're easy to pick up for any 1st person shooter enthusiast, and are pure Bungie in terms of responsiveness and feel. Each weapon type feels good in the player's hands, and they're all a blast to play (pun intended). Once you've completed the starting zone, you're taken to the Tower, the last stronghold on Earth. Here, you can connect with other live Guardians and begin the true experience of Destiny.

Bungie describes Destiny as a shared-world 1st person shooter, and that's mostly true. It's hard not to compare it to an MMO, but you can trudge your way through a series of tasks including story missions, side-missions, dungeons, raids, or multiplayer matches. Even the menu screens in the game are set up like MMOs with players using a mouse curser to select their items. It's a bit jarring at first, but you get used to it fairly quickly.

The Story Mode

This is without a doubt Destiny's weakest link.

During your first visit to the Tower, you'll be tasked by the Speaker to aid him in restoring light to the Traveler. The Darkness is growing, so you and your Ghost must venture from planet to planet (or Moon) to solve the mystery behind the Traveler's vanishing light. On this journey you'll come across several different terrains and various enemy types. Bungie does a mostly decent job in building an interesting universe filled with numerous enemy species, but it's void of any life outside of enemies. Unfortunately, Destiny never really takes the time to build up the lore behind each species in order establish their motivations. Just when you think you're beginning to know the Hive and why it's hell-bent on acquiring light from the Traveler, you're immediately launched to Venus to take on the sadistic Vex robots. It's a narrative that moves too quickly with the cut-scenes being vague at best.

Story missions are also structured quite poorly as each mission carries the same action beats. You land on your planet, and your Ghost points out where you need to go. You then fight enemies along the way, arrive at said location, deploy your Ghost to investigate, and then take on a series of enemy encounters before completing the mission. Save for a few alternate offerings, this is ultimately the same for every story mission in the game. Thankfully, each of the planets you'll discover are very well designed, and the enemy variety is unique and strategic, offering a great challenge paired with phenomenal shooter mechanics. Narrative issues aside, it's fun to fight the constantly teleporting Vex, to then move on to the hulking, shield-wielding Cabal of Mars. You're always adjusting and adapting your combat methods to suit the enemy type.

Menus in Destiny utilize mouse cursers which are very efficient
Ultimately, the problem with story missions is there's no great incentive in doing them. The narrative is lacking, and the rewards aren't enticing enough to merit multiple playthroughs. Once you complete the final story mission, you'll actually be treated to an underwhelming "ending" cut scene, which includes and weak weapon as a reward. The narrative just ends up feeling rushed and incomplete, which I'm sure is no accident on Bungie's part. Destiny is admittedly a long-term, 10-year project, which will mean loads of DLC offerings down the line. It's just so frustrating to see Bungie, a developer capable of delivering a memorable narrative experience, falling short right out the gate. The good news, however, is if you can get past the story mode, Destiny has a lot to offer you.

Looting Never Looked So Beautiful

Putting it simply, Destiny works best as a loot-fest. You can earn XP and gear by participating in Story Missions, Bounties, Patrols, Strikes (Dungeons), the Crucible, and Raids. Along the way, you'll be equipping your character with all types of weapons, armor, and vehicles. As you level up and enter more difficult zones and missions, the loot gets better, and you're always working to make your Guardian into the most legendary intergalactic badass around. You'll be bestowed with weapons ranging from Hand Canons to shotguns, to scout rifles and rocket launchers. Each weapon type gives players variety, and mastering a particular weapons skill set can be rewarding. Level up your sniper rifle enough, and you can acquire perks like having one round of your magazine deal extra damage. As for the armor, the gear becomes beautiful once you reach higher levels. I've seen gauntlets that have alien skulls attached as shoulder pads, and I even came across a helmet made with a living, lava-like growth attached to it. It's really intimidating to see, and the animations are fun to view in-game.

While Destiny indeed excels in the loot-fest aspect, I can't help but feel a little disappointed that every weapon can be wielded by every class. That's not to say you can't tailor your gear to suit your playstyle, as each weapon features upgrades that need to be unlocked with XP and world materials. For example, you can tailor your auto rifle to have either more zoom, or better recoil control, or you can upgrade the rocket launcher to give you the best blast radius, or better handling. It's up to you.
Meet the Hive, one of the enemy classes in Destiny

The disappointment however, is when you realize that every character class can handle the very auto rifle you wield. It's a bit of a bummer, as I would've preferred some class specific weapons to make each class carry its own weight. There is a trade-off though, as no weapon is bound to your character. If you like to play multiple classes, you can leave your already upgraded weapon you leveled up with your Hunter in the vault, and pick it up with your Warlock.

Earn Your Keep and Your Friends

The multiplayer aspects of Destiny are hit-or-miss.

The game is structured in a way where players are encouraged to party up with friends, but it doesn't completely penalize you for wanting to lone-wolf it. As you traverse the galaxy, you'll fight your way through the old stomping grounds of Russia, or drive across the cratered divets of the moon. If that's not your thing, why not patrol your way through the lush and humid jungles of Venus? Along the way you'll encounter players who could be heading to a story mission or just working on brief patrol missions to scour resources. It's not the best place to socialize, but you can do some brief interactions with the D-Pad like wave, dance, and invite players to your squad. It's all done in the real-time pause menu. The place where you'll be doing most of your socializing, however, is the Tower.

The Tower allows Guardians to hook up with vendors, store away items in their vault, or pick up some mail from the robotic postman. You can also pick up bounties here, which are essentially quest-driven tasks that reward you with heavy XP and reputation. Missions are mostly tasking you to grind through locations you've already been, but if you come into Destiny with an MMO mindset, it shouldn't seem like much of a chore, especially when playing through the game's tight and responsive control scheme. Remember: never leave the Tower without your bounties. You've been warned.

Guardians can also use the Tower to meet up with other live Guardians, inspect their gear, and create parties before heading out to missions. It's here where Destiny also falls flat as it doesn't include a general chat messaging system, making it difficult to reach out to other players. If I wanted to find a group for a raid and none of my friends were online, I'd have to invite each Guardian I come across one-by-one to see if they would be willing to accompany me. It's a lengthy process. Matchmaking is available, but only for regular Strikes and the Crucible. There is no matchmaking for raids, meaning if you happen to find a solid group by accident, make sure to send them a friend request immediately for future high-level raid runs. Speaking of which ...


Strike Down Enemies With Great Anger And Furious Vengeance

Strikes work as a 3-man dungeon featuring heavy enemy encounters and bosses. There's at least one strike on every planet, and they're structured a little better than Story Missions in terms of variety. 

Raids are bit tougher to manage, but are the way to get the true experience out of Destiny. There's only one raid currently active in the game right now called the Vault of Glass. You'll need a 6-man squad made up Guardians who are at least level 26. Make no mistake, if you want to stand a chance in a raid, you need to utilize HEAVY teamwork. Do not even think about joining teams that have members with no mics. It'll frustrate you and leave you constantly staring at a death screen. If you can put in the effort, raids offer some of the best loot in the game, meaning you will want to do multiple run-throughs to collect all the legendary loot.

Crucible 

If you're a PvP fiend, then the Crucible is where you want to be. It's a collection of multiplayer modes allowing you to take on other guardians. You can unlock the mode early on with your Guardian. You'll find your standard adversarial multiplayer modes, including team deathmatch, king of the hill, rumble pit, and skirmishes. Whether you decide to play 6v6 or 3v3 matches, Crucible is a fun, challenging, and rewarding experience for players. You can also gather separate bounties strictly for Crucible, allowing you to build XP and reputation for vendors in the Tower. There are also ways to earn Glimmer (Destiny's currency) and gear along the way.

As for multiplayer balance, Bungie knocks it out of the park with its maps and modes. Some areas have strongholds that are tough to break through, but not impossible. You'll need to learn these maps in order to figure out which is the best approach to stop the other team.

Guardians vs. Guardians ... The Light Will Never Be The Same
Grinding Away

Leveling up can be considered a chore in Destiny, but I found it to be quite fun. Players earn their typical XP to make their way up the level chain, but they will hit a "soft" cap at 20. Once you make it here, the only way to upgrade your Guardian to a hard level cap of 30 is to find gear that contains light. These pieces are harder to get, but they can be obtained through strike missions, raids, or Crucible. The more light your gear has, the more you can level up and attempt to hit level 30. While most people will complain this is a cheap way to force players into grinding, Destiny's strikes, raids, and Crucible modes are a blast to play, and the provide enough entertainment and satisfaction to warrant multiple playthroughs, especially if you're attempting to pull legendary gear along the way.

There is a lot to do in Destiny. Bungie says it's committed for the long run, and that's a good thing. Destiny will need to add new content and patchwork along the way, but if you're the type of gamer who wants to squeeze the most from their $60 purchase, I can safely say Destiny is a solid gamble for you. Lone-wolf players won't get too much enjoyment out of it, as the best parts of Destiny come when you're interacting with friends, or running through raids with new acquaintances.

Other Perks

There is a mobile companion app you can link with Destiny on your iOS or Android devices. It allows you to view your character's inventory, track your stats, and receive updates from Bungie. It's mostly a secondary experience that isn't necessary, but it can be helpful. 

By far the best part of the app is unlocking Grimoire cards. You get these for completing certain achievements in the game, and the cards allow you to delve deeper into the mythos of Destiny. Each card gives you either a fun fact or mini-story about a particular character or enemy class in the game, and some are quite engrossing. In fact, if you take the time to read through these Grimoire cards, they offer a more compelling story of the game, than the game itself. 

The Final Word

Multiple Guardians Inhabiting The Play Space
Destiny is a bit difficult to put your finger on the second you get your hands on it. It's a game that will ultimately be judged on whether it can keep players engaged. 

Destiny is a shared world 1st person sci-fi shooter, but it doesn't want to be labeled as an MMO, even though it's clearly inspired by its more notorious counterparts like World of Warcraft. If you can get past Destiny's story identity crisis, you will find an extremely tight shooter that offers great multiplayer, as well as a fun and entertaining loot system that will keep you searching the ends of the galaxy for the next best drop.






Verdict: 4 out of 5 stars

The Good: Great Gunplay - Fun Worlds - Crucible - Raids + Strikes

The Bad: Story leaves much to be desired - Load times - Lack of Character Differences

The Ugly: Social Connectivity



Monday, June 15, 2015

Shenmue 3 Kickstarter revealed at Sony's E3 conference

Shenmue Is Alive!



Sony's E3 conference continues to drop bombshells, as Shenmue III was officially revealed...sort of.

Series Director Yu Suzuki appearing on stage to show the long-awaited sequel has launched a Kickstarter campaign for fans to help support the making of the game. They're looking to raise $2 million as the initial goal. It's looking like the campaign will work, as the Kickstarter has raised more than $750,000 within the hour it was first announced.
The Shenmue series hasn't been seen since 2001 on the Sega Dreamcast.
If funded, Shenmue will release on PC and PS4.
Obviously, plenty of fans are losing their minds about this.



Saturday, June 13, 2015

Cel-Shaded Transformers: Devastation Game Leaked

Transformers Gets Shady




Add this to the list of leaks ahead of E3 next week. A new Transformers game is reportedly in the works by Activision according to a leak sent to Pure Xbox. The game is called Transformers: Devastation. The unannounced game is said to be a brawler which will release on Microsoft's Xbox 360 and Xbox One.

A few images of the still unannounced game also made it online. The animation looks like it's been ripped right out of the beloved 80's cartoon series, conjuring up all kinds of beautiful memories for anyone who grew up on the series (raising my hand).

The art-style is nostalgic
No word on who's involved on the development side, but Platinum Games is said to be a possibility. The last major Transformers game, Rise of the Dark Spark, was met with mixed reviews, which is a shame considering High Moon's previous two Transformers outings, War For Cybertron and Fall Of Cybertron, were considered critical hits.

As for a release date, Pure Xbox speculates Transformers: Devastation will release sometime this year. We'll certainly find out when Microsoft delivers its E3 press conference Monday, June 15th, at 12:30 EST.

Meantime, re-live some awesome Transformers moments below with this clip from one of the better games in the series, War For Cybertron.

Wednesday, June 3, 2015

Bethesda Drops The Bomb ... Fallout 4 Is Official


Grab Your Nuka Colas and Bottle Caps, We're Heading Back To The Wasteland




It's happening!

With just a week and a half to go until E3, Bethesda finally drops the official announcement this morning for Fallout 4 with an in-game trailer. Check it out below...



From what I can gather, Fallout 4 re-captures the vibe of walking out of the Vault for the first time and seeing the decrepit and nuke-ravaged world. We're also going to be treated with some familiar voices/faces as Ron Perlman's narrator can be heard via radio announcements, and Dogmeat makes a prominent appearance before reuniting with a Vault 111 inhabitant to continue roaming the wasteland.

V.A.T.S., rads, and all, I'm definitely excited to see what Bethesda can do following the success of Fallout 3 and Skyrim. And this time around, Fallout 4 trades the Washington, D.C. locale with Boston, Massachusetts. Maybe a Boston Tea Party inspired dump of Nuka Colas mission, anyone?

Bethesda is expected to drop a slew of details on gameplay mechanics and hopefully a potential release window when it hosts its own press conference at E3 Sunday, June 14th at 7pm Pacific Time, and their website is now live with everything Fallout 4.

The newest entry is expected to ship on PC, Xbox One, and PlayStation 4.

Until then, get your Pip-Boy's ready, everyone. It's going to be a lovely day.

Saturday, May 9, 2015

Conan O'Brien Gets Witchy

Team Coco Goes Cuckoo For Geralt



Here's another great addition to Conan O'Brien's Clueless Gamer segment where he gets some "hands-on" time with the highly anticipated Witcher III: Wild Hunt. As always, it's a hoot.

The Witcher III: Wild Hunt releases May 19th on PS4, XBOX One, and PC.

Enjoy!

Friday, May 8, 2015

Konami? Are You There? Konami?!?! KOOOOONNNNAAMMMMIIIIIIII!!!!!!!!

Konami Gives Its Fans The Ultimate Silent Treatment


The last several months have proven to be catastrophic for fans of the Metal Gear series. There has been a complete cluster-you-know-what inside of Konami studios. First, there were rumors of restructuring with superstar developer Hideo Kojima and his team being fired. Then, the company said Kojima was staying on board until Metal Gear Solid V: The Phantom Pain releases.

OK, maybe Kojima needs some fresh air and wants to form up his own studio.

But then, Konami pulled out of the New York Stock Exchange, and that is when things really started to sink in that other plans were in the works. The final dagger came in the announcement that Silent Hills was officially canceled.
Silent Hills … What could have been

Konami was a beloved gaming studio. These are the same guys who put out classic franchises like Metal Gear, Castlevania, Contra, and much, much more. Now, they're turning their backs on the very gamers who helped them become who they are today. I'm not sure what's really happening at Konami, but many sites speculate it wants to focus on its more profitable Japanese market, which includes a hefty margin in pachinko machines. It's a business move, I get it. But the biggest problem I have is how they have been handling the demise of Silent Hills, specifically, P.T.

P.T. is a fantastic game that served as a playable teaser for a new Silent Hill game. This is a franchise that has been shuffling its feet in trying to find an identity since the PS2 days. After word got out that Hideo Kojima AND Guillermo Del Toro were at the helm, and that players would control a character played by 'The Walking Dead's' Norman Reedus, how could you not be hyped for this game?

Hi ... Bye

P.T. will stand the time as one of the best video gaming experiences for anyone who took the time to download this free masterpiece. It all took place in one creepy stretch of hallway that would throw new and terrifying horrors every time you would pass through the last door, only to reappear at the first door again. It was as delightfully thrill-inducing as it was unique, and I was once again excited to head back to the foggy, desolate town of horrors that is Silent Hill.

It was not meant to be.

After Konami officially canceled the game, they later announced P.T. would no longer be available on digital platforms. Players scrambled to download the game before it went away forever. Worse yet, after the April 30th cutoff time, it was revealed that even players who downloaded the game, but didn't have it saved on their hard drive, could no longer access the game. The feeling of rejection was as palpable as that little fetus' chest beating inside the bathroom sink. It felt like Konami wanted to erase any existence of this beautiful "teaser."

As we continue to watch this Konami/Silent Hills nonsense unfold, this is the best analogy I could come up with: It feels like being at a free rock festival where some of your favorite artists were expected to play, but then their managers, for whatever reason, announce to the crowd the bands would not be playing, and then the manager unplugs all the equipment and takes off with the gear.

Big Boss didn't lose his eye, and hand, for nothing
I just find it hard to accept how a company that had major success in console gaming can suddenly leave us all in the dust. I really hope everything that has been happening doesn't affect the final product of Phantom Pain. It would be a shame for Snake's likely swan song to be under these circumstances.

If this is indeed the fate of Konami's gaming era, I'd love to see a THQ-type firesale of Konami IP's. Franchises like Metal Gear and Castlevania are due for an update and reimagining, and they'd probably be better off in someone else's hands, rather than the miserable pile of secrets that is Konami.

Please let there be hope for this franchise

Thursday, May 7, 2015

Batman Almost Pulls A Joker On Us … Almost

Arkham Knight Season Pass Details Announced



Several days ago, I had the wind taken out of my bat-sails when WB Games announced the season pass for the upcoming Batman: Arkham Knight game would be $40, and NO specifics were given. All anyone could guess was the pass included new story missions, challenge maps, and maybe a few character skins. Of course, the internet cries were loud and clear: How the heck could WB Games expect people to pay an extra $40 on top of the $60 initial purchase price on essentially a blind leap of faith?

It was destined to be the lone smear in the magnificent history of the Arkham games, but fortunately, publisher WB Games has performed a mea culpa, sort of: It's announced the first details of the content inside the $40 season pass, and I kind of like it.

As part of the new pass, players will be able to play in an original prequel storyline as Batgirl. It's not known how long the campaign will be, but it's a great addition to the Batman universe considering Barbara Gordon now serves as Bruce's wheelchair-bound in-ear support, Oracle. Might we see events leading up to her partial paralysis at the hands of the Joker? We can only hope.

First artwork for Batgirl prequel storyline
Other content that will make up the $40 season pass include: new Batman story missions, with the promise of "legendary super villains invading Gotham City," and players being able to drive different versions of the Batmobile throughout the Caped Crusader's 75-year history on custom race tracks. The "super villains" line has me a bit concerned. I'm not the biggest fan of DLC, and I'd hate to see key baddies get held out of the main storyline.

As for the new Batmobile tracks, I can't really say if I'm excited or not since I haven't had any hands-on time with the new Batmobile mechanics in Arkham Knight. All of the previews look fantastic, but nothing beats having some one-on-one time with the game. All I know is I better see the 1989 Tim Burton Batmobile and the Batman Begins-era Tumbler. Those are my two favorite iterations of the Bat's ride.

Finally, the last piece of content in the pass will include the expected set of challenge maps and character skins. I've never been one to applaud the challenge maps or skins in Arkham, but I know people dig 'em, so I shouldn't complain. In any case, WB is promising more details soon, but it's good to at least have a peek under the DLC hood ahead of the game's release next month. I'm not sure if I'm ready to say the $40 purchase price is justified, but it's definitely got my attention.

Batman Arkham Knight releases June 24th on PS4, XBOX One, and PC.