Batman

Batman

Thursday, August 4, 2016

Destiny Review (PS4)

Shooting For The Stars



The studio behind one of the most iconic video game franchises is heading into an unknown, yet promising direction. Bungie, the brilliant folks behind the Halo franchise, is unleashing what it hopes will be their newest flagship IP in Destiny. It's a game that has been under development for years, and with that, comes plenty of pre-release hype. With rumors of a $500 Million development budget, fans are salivating for Bungie's next foray into the Sci-Fi 1st Person shooter space. For the most part, Destiny does indeed make good on its promises ... but just mostly.

You play as a Guardian; beings who defend the light in a universe that is constantly battling the darkness. Overlooking this universe is another being known as the Traveler, a massive Death Star looking ball of sentient life that brings balance and order to the area. Unfortunately, the Traveler is not acting itself after it suddenly goes dark and stops communicating with life. The Speaker, the so-called voice of the Traveler, sends a small A.I. bot known as a "Ghost" (voiced by Game of Thrones' Peter Dinklage) to find remnants of the Guardians, a once thought extinct collection of beings that defended the universe. The Ghost re-awakens them in order to help restore light to the Traveler. Thus, begins our legend in Destiny.
The classes of Destiny: Warlock, Hunter, Titan

Once you and Dinkle-bot are introduced, you're tasked with creating a character. There are three races to choose from; Human, Exo, and Awoken. You also choose from one of three Guardian classes: Titan, Hunter, or Warlock. Each class essentially represents a certain MMO archetype. Titans are viewed as the DPS/Tanks of the game, with Hunters being strictly DPS, and Warlocks offering a bit of a balance of DPS/Spellcasting. Each class has its own special abilities; The Titan's special allows you to perform a ground pound blast of void energy that decimates all enemies around you. Hunters can wield a glowing flaming gun with three shots that essentially level anyone you hit. Warlocks, meanwhile, can summon a massive nova blast that can be upgraded into a heat seeking missile of confluent energy. Each super ability brings something fun and powerful to the table. It's highly recommended you give each class a try before committing to just one.

Once you're character class is situated, the game starts off in a single-player only zone and gets you familiarized with the controls. They're easy to pick up for any 1st person shooter enthusiast, and are pure Bungie in terms of responsiveness and feel. Each weapon type feels good in the player's hands, and they're all a blast to play (pun intended). Once you've completed the starting zone, you're taken to the Tower, the last stronghold on Earth. Here, you can connect with other live Guardians and begin the true experience of Destiny.

Bungie describes Destiny as a shared-world 1st person shooter, and that's mostly true. It's hard not to compare it to an MMO, but you can trudge your way through a series of tasks including story missions, side-missions, dungeons, raids, or multiplayer matches. Even the menu screens in the game are set up like MMOs with players using a mouse curser to select their items. It's a bit jarring at first, but you get used to it fairly quickly.

The Story Mode

This is without a doubt Destiny's weakest link.

During your first visit to the Tower, you'll be tasked by the Speaker to aid him in restoring light to the Traveler. The Darkness is growing, so you and your Ghost must venture from planet to planet (or Moon) to solve the mystery behind the Traveler's vanishing light. On this journey you'll come across several different terrains and various enemy types. Bungie does a mostly decent job in building an interesting universe filled with numerous enemy species, but it's void of any life outside of enemies. Unfortunately, Destiny never really takes the time to build up the lore behind each species in order establish their motivations. Just when you think you're beginning to know the Hive and why it's hell-bent on acquiring light from the Traveler, you're immediately launched to Venus to take on the sadistic Vex robots. It's a narrative that moves too quickly with the cut-scenes being vague at best.

Story missions are also structured quite poorly as each mission carries the same action beats. You land on your planet, and your Ghost points out where you need to go. You then fight enemies along the way, arrive at said location, deploy your Ghost to investigate, and then take on a series of enemy encounters before completing the mission. Save for a few alternate offerings, this is ultimately the same for every story mission in the game. Thankfully, each of the planets you'll discover are very well designed, and the enemy variety is unique and strategic, offering a great challenge paired with phenomenal shooter mechanics. Narrative issues aside, it's fun to fight the constantly teleporting Vex, to then move on to the hulking, shield-wielding Cabal of Mars. You're always adjusting and adapting your combat methods to suit the enemy type.

Menus in Destiny utilize mouse cursers which are very efficient
Ultimately, the problem with story missions is there's no great incentive in doing them. The narrative is lacking, and the rewards aren't enticing enough to merit multiple playthroughs. Once you complete the final story mission, you'll actually be treated to an underwhelming "ending" cut scene, which includes and weak weapon as a reward. The narrative just ends up feeling rushed and incomplete, which I'm sure is no accident on Bungie's part. Destiny is admittedly a long-term, 10-year project, which will mean loads of DLC offerings down the line. It's just so frustrating to see Bungie, a developer capable of delivering a memorable narrative experience, falling short right out the gate. The good news, however, is if you can get past the story mode, Destiny has a lot to offer you.

Looting Never Looked So Beautiful

Putting it simply, Destiny works best as a loot-fest. You can earn XP and gear by participating in Story Missions, Bounties, Patrols, Strikes (Dungeons), the Crucible, and Raids. Along the way, you'll be equipping your character with all types of weapons, armor, and vehicles. As you level up and enter more difficult zones and missions, the loot gets better, and you're always working to make your Guardian into the most legendary intergalactic badass around. You'll be bestowed with weapons ranging from Hand Canons to shotguns, to scout rifles and rocket launchers. Each weapon type gives players variety, and mastering a particular weapons skill set can be rewarding. Level up your sniper rifle enough, and you can acquire perks like having one round of your magazine deal extra damage. As for the armor, the gear becomes beautiful once you reach higher levels. I've seen gauntlets that have alien skulls attached as shoulder pads, and I even came across a helmet made with a living, lava-like growth attached to it. It's really intimidating to see, and the animations are fun to view in-game.

While Destiny indeed excels in the loot-fest aspect, I can't help but feel a little disappointed that every weapon can be wielded by every class. That's not to say you can't tailor your gear to suit your playstyle, as each weapon features upgrades that need to be unlocked with XP and world materials. For example, you can tailor your auto rifle to have either more zoom, or better recoil control, or you can upgrade the rocket launcher to give you the best blast radius, or better handling. It's up to you.
Meet the Hive, one of the enemy classes in Destiny

The disappointment however, is when you realize that every character class can handle the very auto rifle you wield. It's a bit of a bummer, as I would've preferred some class specific weapons to make each class carry its own weight. There is a trade-off though, as no weapon is bound to your character. If you like to play multiple classes, you can leave your already upgraded weapon you leveled up with your Hunter in the vault, and pick it up with your Warlock.

Earn Your Keep and Your Friends

The multiplayer aspects of Destiny are hit-or-miss.

The game is structured in a way where players are encouraged to party up with friends, but it doesn't completely penalize you for wanting to lone-wolf it. As you traverse the galaxy, you'll fight your way through the old stomping grounds of Russia, or drive across the cratered divets of the moon. If that's not your thing, why not patrol your way through the lush and humid jungles of Venus? Along the way you'll encounter players who could be heading to a story mission or just working on brief patrol missions to scour resources. It's not the best place to socialize, but you can do some brief interactions with the D-Pad like wave, dance, and invite players to your squad. It's all done in the real-time pause menu. The place where you'll be doing most of your socializing, however, is the Tower.

The Tower allows Guardians to hook up with vendors, store away items in their vault, or pick up some mail from the robotic postman. You can also pick up bounties here, which are essentially quest-driven tasks that reward you with heavy XP and reputation. Missions are mostly tasking you to grind through locations you've already been, but if you come into Destiny with an MMO mindset, it shouldn't seem like much of a chore, especially when playing through the game's tight and responsive control scheme. Remember: never leave the Tower without your bounties. You've been warned.

Guardians can also use the Tower to meet up with other live Guardians, inspect their gear, and create parties before heading out to missions. It's here where Destiny also falls flat as it doesn't include a general chat messaging system, making it difficult to reach out to other players. If I wanted to find a group for a raid and none of my friends were online, I'd have to invite each Guardian I come across one-by-one to see if they would be willing to accompany me. It's a lengthy process. Matchmaking is available, but only for regular Strikes and the Crucible. There is no matchmaking for raids, meaning if you happen to find a solid group by accident, make sure to send them a friend request immediately for future high-level raid runs. Speaking of which ...


Strike Down Enemies With Great Anger And Furious Vengeance

Strikes work as a 3-man dungeon featuring heavy enemy encounters and bosses. There's at least one strike on every planet, and they're structured a little better than Story Missions in terms of variety. 

Raids are bit tougher to manage, but are the way to get the true experience out of Destiny. There's only one raid currently active in the game right now called the Vault of Glass. You'll need a 6-man squad made up Guardians who are at least level 26. Make no mistake, if you want to stand a chance in a raid, you need to utilize HEAVY teamwork. Do not even think about joining teams that have members with no mics. It'll frustrate you and leave you constantly staring at a death screen. If you can put in the effort, raids offer some of the best loot in the game, meaning you will want to do multiple run-throughs to collect all the legendary loot.

Crucible 

If you're a PvP fiend, then the Crucible is where you want to be. It's a collection of multiplayer modes allowing you to take on other guardians. You can unlock the mode early on with your Guardian. You'll find your standard adversarial multiplayer modes, including team deathmatch, king of the hill, rumble pit, and skirmishes. Whether you decide to play 6v6 or 3v3 matches, Crucible is a fun, challenging, and rewarding experience for players. You can also gather separate bounties strictly for Crucible, allowing you to build XP and reputation for vendors in the Tower. There are also ways to earn Glimmer (Destiny's currency) and gear along the way.

As for multiplayer balance, Bungie knocks it out of the park with its maps and modes. Some areas have strongholds that are tough to break through, but not impossible. You'll need to learn these maps in order to figure out which is the best approach to stop the other team.

Guardians vs. Guardians ... The Light Will Never Be The Same
Grinding Away

Leveling up can be considered a chore in Destiny, but I found it to be quite fun. Players earn their typical XP to make their way up the level chain, but they will hit a "soft" cap at 20. Once you make it here, the only way to upgrade your Guardian to a hard level cap of 30 is to find gear that contains light. These pieces are harder to get, but they can be obtained through strike missions, raids, or Crucible. The more light your gear has, the more you can level up and attempt to hit level 30. While most people will complain this is a cheap way to force players into grinding, Destiny's strikes, raids, and Crucible modes are a blast to play, and the provide enough entertainment and satisfaction to warrant multiple playthroughs, especially if you're attempting to pull legendary gear along the way.

There is a lot to do in Destiny. Bungie says it's committed for the long run, and that's a good thing. Destiny will need to add new content and patchwork along the way, but if you're the type of gamer who wants to squeeze the most from their $60 purchase, I can safely say Destiny is a solid gamble for you. Lone-wolf players won't get too much enjoyment out of it, as the best parts of Destiny come when you're interacting with friends, or running through raids with new acquaintances.

Other Perks

There is a mobile companion app you can link with Destiny on your iOS or Android devices. It allows you to view your character's inventory, track your stats, and receive updates from Bungie. It's mostly a secondary experience that isn't necessary, but it can be helpful. 

By far the best part of the app is unlocking Grimoire cards. You get these for completing certain achievements in the game, and the cards allow you to delve deeper into the mythos of Destiny. Each card gives you either a fun fact or mini-story about a particular character or enemy class in the game, and some are quite engrossing. In fact, if you take the time to read through these Grimoire cards, they offer a more compelling story of the game, than the game itself. 

The Final Word

Multiple Guardians Inhabiting The Play Space
Destiny is a bit difficult to put your finger on the second you get your hands on it. It's a game that will ultimately be judged on whether it can keep players engaged. 

Destiny is a shared world 1st person sci-fi shooter, but it doesn't want to be labeled as an MMO, even though it's clearly inspired by its more notorious counterparts like World of Warcraft. If you can get past Destiny's story identity crisis, you will find an extremely tight shooter that offers great multiplayer, as well as a fun and entertaining loot system that will keep you searching the ends of the galaxy for the next best drop.






Verdict: 4 out of 5 stars

The Good: Great Gunplay - Fun Worlds - Crucible - Raids + Strikes

The Bad: Story leaves much to be desired - Load times - Lack of Character Differences

The Ugly: Social Connectivity



Monday, June 15, 2015

Shenmue 3 Kickstarter revealed at Sony's E3 conference

Shenmue Is Alive!



Sony's E3 conference continues to drop bombshells, as Shenmue III was officially revealed...sort of.

Series Director Yu Suzuki appearing on stage to show the long-awaited sequel has launched a Kickstarter campaign for fans to help support the making of the game. They're looking to raise $2 million as the initial goal. It's looking like the campaign will work, as the Kickstarter has raised more than $750,000 within the hour it was first announced.
The Shenmue series hasn't been seen since 2001 on the Sega Dreamcast.
If funded, Shenmue will release on PC and PS4.
Obviously, plenty of fans are losing their minds about this.



Saturday, June 13, 2015

Cel-Shaded Transformers: Devastation Game Leaked

Transformers Gets Shady




Add this to the list of leaks ahead of E3 next week. A new Transformers game is reportedly in the works by Activision according to a leak sent to Pure Xbox. The game is called Transformers: Devastation. The unannounced game is said to be a brawler which will release on Microsoft's Xbox 360 and Xbox One.

A few images of the still unannounced game also made it online. The animation looks like it's been ripped right out of the beloved 80's cartoon series, conjuring up all kinds of beautiful memories for anyone who grew up on the series (raising my hand).

The art-style is nostalgic
No word on who's involved on the development side, but Platinum Games is said to be a possibility. The last major Transformers game, Rise of the Dark Spark, was met with mixed reviews, which is a shame considering High Moon's previous two Transformers outings, War For Cybertron and Fall Of Cybertron, were considered critical hits.

As for a release date, Pure Xbox speculates Transformers: Devastation will release sometime this year. We'll certainly find out when Microsoft delivers its E3 press conference Monday, June 15th, at 12:30 EST.

Meantime, re-live some awesome Transformers moments below with this clip from one of the better games in the series, War For Cybertron.

Wednesday, June 3, 2015

Bethesda Drops The Bomb ... Fallout 4 Is Official


Grab Your Nuka Colas and Bottle Caps, We're Heading Back To The Wasteland




It's happening!

With just a week and a half to go until E3, Bethesda finally drops the official announcement this morning for Fallout 4 with an in-game trailer. Check it out below...



From what I can gather, Fallout 4 re-captures the vibe of walking out of the Vault for the first time and seeing the decrepit and nuke-ravaged world. We're also going to be treated with some familiar voices/faces as Ron Perlman's narrator can be heard via radio announcements, and Dogmeat makes a prominent appearance before reuniting with a Vault 111 inhabitant to continue roaming the wasteland.

V.A.T.S., rads, and all, I'm definitely excited to see what Bethesda can do following the success of Fallout 3 and Skyrim. And this time around, Fallout 4 trades the Washington, D.C. locale with Boston, Massachusetts. Maybe a Boston Tea Party inspired dump of Nuka Colas mission, anyone?

Bethesda is expected to drop a slew of details on gameplay mechanics and hopefully a potential release window when it hosts its own press conference at E3 Sunday, June 14th at 7pm Pacific Time, and their website is now live with everything Fallout 4.

The newest entry is expected to ship on PC, Xbox One, and PlayStation 4.

Until then, get your Pip-Boy's ready, everyone. It's going to be a lovely day.

Saturday, May 9, 2015

Conan O'Brien Gets Witchy

Team Coco Goes Cuckoo For Geralt



Here's another great addition to Conan O'Brien's Clueless Gamer segment where he gets some "hands-on" time with the highly anticipated Witcher III: Wild Hunt. As always, it's a hoot.

The Witcher III: Wild Hunt releases May 19th on PS4, XBOX One, and PC.

Enjoy!

Friday, May 8, 2015

Konami? Are You There? Konami?!?! KOOOOONNNNAAMMMMIIIIIIII!!!!!!!!

Konami Gives Its Fans The Ultimate Silent Treatment


The last several months have proven to be catastrophic for fans of the Metal Gear series. There has been a complete cluster-you-know-what inside of Konami studios. First, there were rumors of restructuring with superstar developer Hideo Kojima and his team being fired. Then, the company said Kojima was staying on board until Metal Gear Solid V: The Phantom Pain releases.

OK, maybe Kojima needs some fresh air and wants to form up his own studio.

But then, Konami pulled out of the New York Stock Exchange, and that is when things really started to sink in that other plans were in the works. The final dagger came in the announcement that Silent Hills was officially canceled.
Silent Hills … What could have been

Konami was a beloved gaming studio. These are the same guys who put out classic franchises like Metal Gear, Castlevania, Contra, and much, much more. Now, they're turning their backs on the very gamers who helped them become who they are today. I'm not sure what's really happening at Konami, but many sites speculate it wants to focus on its more profitable Japanese market, which includes a hefty margin in pachinko machines. It's a business move, I get it. But the biggest problem I have is how they have been handling the demise of Silent Hills, specifically, P.T.

P.T. is a fantastic game that served as a playable teaser for a new Silent Hill game. This is a franchise that has been shuffling its feet in trying to find an identity since the PS2 days. After word got out that Hideo Kojima AND Guillermo Del Toro were at the helm, and that players would control a character played by 'The Walking Dead's' Norman Reedus, how could you not be hyped for this game?

Hi ... Bye

P.T. will stand the time as one of the best video gaming experiences for anyone who took the time to download this free masterpiece. It all took place in one creepy stretch of hallway that would throw new and terrifying horrors every time you would pass through the last door, only to reappear at the first door again. It was as delightfully thrill-inducing as it was unique, and I was once again excited to head back to the foggy, desolate town of horrors that is Silent Hill.

It was not meant to be.

After Konami officially canceled the game, they later announced P.T. would no longer be available on digital platforms. Players scrambled to download the game before it went away forever. Worse yet, after the April 30th cutoff time, it was revealed that even players who downloaded the game, but didn't have it saved on their hard drive, could no longer access the game. The feeling of rejection was as palpable as that little fetus' chest beating inside the bathroom sink. It felt like Konami wanted to erase any existence of this beautiful "teaser."

As we continue to watch this Konami/Silent Hills nonsense unfold, this is the best analogy I could come up with: It feels like being at a free rock festival where some of your favorite artists were expected to play, but then their managers, for whatever reason, announce to the crowd the bands would not be playing, and then the manager unplugs all the equipment and takes off with the gear.

Big Boss didn't lose his eye, and hand, for nothing
I just find it hard to accept how a company that had major success in console gaming can suddenly leave us all in the dust. I really hope everything that has been happening doesn't affect the final product of Phantom Pain. It would be a shame for Snake's likely swan song to be under these circumstances.

If this is indeed the fate of Konami's gaming era, I'd love to see a THQ-type firesale of Konami IP's. Franchises like Metal Gear and Castlevania are due for an update and reimagining, and they'd probably be better off in someone else's hands, rather than the miserable pile of secrets that is Konami.

Please let there be hope for this franchise

Thursday, May 7, 2015

Batman Almost Pulls A Joker On Us … Almost

Arkham Knight Season Pass Details Announced



Several days ago, I had the wind taken out of my bat-sails when WB Games announced the season pass for the upcoming Batman: Arkham Knight game would be $40, and NO specifics were given. All anyone could guess was the pass included new story missions, challenge maps, and maybe a few character skins. Of course, the internet cries were loud and clear: How the heck could WB Games expect people to pay an extra $40 on top of the $60 initial purchase price on essentially a blind leap of faith?

It was destined to be the lone smear in the magnificent history of the Arkham games, but fortunately, publisher WB Games has performed a mea culpa, sort of: It's announced the first details of the content inside the $40 season pass, and I kind of like it.

As part of the new pass, players will be able to play in an original prequel storyline as Batgirl. It's not known how long the campaign will be, but it's a great addition to the Batman universe considering Barbara Gordon now serves as Bruce's wheelchair-bound in-ear support, Oracle. Might we see events leading up to her partial paralysis at the hands of the Joker? We can only hope.

First artwork for Batgirl prequel storyline
Other content that will make up the $40 season pass include: new Batman story missions, with the promise of "legendary super villains invading Gotham City," and players being able to drive different versions of the Batmobile throughout the Caped Crusader's 75-year history on custom race tracks. The "super villains" line has me a bit concerned. I'm not the biggest fan of DLC, and I'd hate to see key baddies get held out of the main storyline.

As for the new Batmobile tracks, I can't really say if I'm excited or not since I haven't had any hands-on time with the new Batmobile mechanics in Arkham Knight. All of the previews look fantastic, but nothing beats having some one-on-one time with the game. All I know is I better see the 1989 Tim Burton Batmobile and the Batman Begins-era Tumbler. Those are my two favorite iterations of the Bat's ride.

Finally, the last piece of content in the pass will include the expected set of challenge maps and character skins. I've never been one to applaud the challenge maps or skins in Arkham, but I know people dig 'em, so I shouldn't complain. In any case, WB is promising more details soon, but it's good to at least have a peek under the DLC hood ahead of the game's release next month. I'm not sure if I'm ready to say the $40 purchase price is justified, but it's definitely got my attention.

Batman Arkham Knight releases June 24th on PS4, XBOX One, and PC.




Thursday, November 27, 2014

Patience Is Worth $500 In My Book

Stand By For Titanfall...Seriously, Stand By




You've seen the ads, heard the hype, and made the MechWarrior comparisons. Titanfall looks like a gaming achievement for Microsoft, and rightfully so. The folks at Respawn should be applauded for crafting a beautiful game that plays like a dream. But underneath the gun-toting mechxterminating game, something smells rotten...er rusty, if we're using metallic lingo. 

The FPS multiplayer mech game first graced gamers on the XBOX One. After generally favorable reviews, Titanfall withstood the comparisons to Call of Duty and became a fun multiplayer game to bash your friends on XBOX Live. Titanfall is being toted as the killer app for the new Microsoft console, but on April 8th, the Xbox 360 version was released. The game was shrouded in mystery, as Microsoft intentionally kept early images and videos from being released to the media. For people like myself who were on the fence about committing $400-$500 on a new console, this was a big problem.


And I'm glad I didn't pull the trigger, because the reviews and previews of the alleged inferior XBOX 360 version were pretty solid. Sure there are a few graphical differences, but overall, the two versions play identical. My personal reasons for holding off on purchasing an Xbox One for Titanfall are that in the past, developers/publishers have pulled the rug from underneath gamers by selling inferior versions of their games to push newer consoles (See: Ghost Recon Advanced Warfighter). But finally, a developer finally stuck with its guns in keeping both versions as identical as they could. If you are a frugal gamer like me who didn't have as much time for his/her favorite hobby, I'm here to tell you that you saved yourself $500. Here's why...


Graphics comparison between 360/One versions


The way Microsoft handled the marketing of Titanfall, to me, has finally outed the tech giant as a purely business-minded company that isn't thinking of its user base: the gamers. Sure it's a great business model, but as a company with a sketchy history on keeping a healthy dose of trust from gamers, why not release both versions of Titanfall at the same time? Each game was shipped about a month apart, so I find it unlikely Respawn needed the extra time to "polish" the 360 version. As a gamer, and a consumer, I trust a company that has full transparency. However, when you pull a move that makes you look like you're doing whatever you can to dupe gamers into buying your new console, I have a problem with that. . 


I get it, it's a business, and the Xbox One is the next cash cow. But I don't appreciate the secrecy surrounding Titanfall, a game that's been on a lot of gamer's radar leading up to its release. I've been an Xbox owner since 2003, and became a 360 owner in 2007. But as a devoted gaming consumer, I really take a company's marketing strategy into account with my purchases. When I see Microsoft called out trying to get gamers to blindly purchase a $500 piece of equipment, I have a problem with that. To me, it feels like Miscrosoft was holding Titanfall ransom from 360 owners to get them to cough up the dough. I understand there are plenty other reasons to own an Xbox One, but for gamers like me, I can wait for the inevitable price drop.

Take it how you may, but I don't respond to those types of bullying tactics.

I'll admit, I bought a PS4 on day one of its release. I didn't plan on doing that, but following Microsoft's blundering reveal of the Xbox One, including the whole online-only bonanza and the used games restriction nonsense, I took issue with that. Yes, they wisely reversed their stance, but it showed me what direction they think gaming is heading. I respected Sony for putting the gamer first and even making their console at a more affordable price without handcuffing you to the camera. 

But I digress.

The point is, publishers need to start putting the gamer on the forefront. I'm tired of companies trying to nickel and dime me out of everything I possibly have. Check out my blog post on my issues with DLC for a better take. As a gamer who is growing up, I'm making smarter decisions rather than impulse decisions. I feel we are becoming a generation of gamers who are losing sight of what it means to enjoy gaming. It's not about getting new DLC skins, paying for that cool weapon, or paying for the additional storyline that should've been included in the original game packaging. It's time for gamers to take a stand and understand their purchasing power can shape how we play games in the future.

Of course I could be entirely alone in this opinion. But I cherish the days of buying a game and getting the full package on Day #1. Look at it this way: would you buy an album from your favorite artist, only to be told there are a few singles they didn't include which you can buy for $2 a song? I know I wouldn't. 

Worse yet, what if that same band released their Vinyls & CDs a month apart? So, my only question is: Why wait to release two versions of the same thing, Microsoft?





Tuesday, August 6, 2013

It's A New Day In Arkham

Batman: Arkham Origins Takes Big Leap Into Multiplayer



Batman. A superhero with no superpowers...unless of course, you count his bank account having the ability to regenerate at an extraordinary rate.

Still, the Caped Crusader is hailed as one of the most influential and important superheroes around, and I can't help but smile at how respectful the Arkham video game franchise has been to the mythos of the Batman, including the upcoming Arkham Origins game.

Joker can throw a hell of a housewarming!
Starting back in 2009, a little powerhouse developer known as Rocksteady released a beautiful game called Batman: Arkham Asylum. The hype was palpable, but it didn't really start out that way. As the game got closer to launch, I remember how bad I could taste the game. It got a lot of coverage considering they were using the original voice of Kevin Conroy as the Dark Knight and Mark Hamill as the Joker. In some shameful honesty, the game didn't really fly too high on my radar due to the track record of awfulness that previous Batman games have had. I wasn't holding my breath. But then, like a remote controlled batarang to the back of my head, something magical happened: the game was phenomenal. Now, I'm hoping we can capture lightning in a bottle twice with this latest entry of the Arkham franchise.

I don't think anyone ever doubted that the sequel to Arkham Asylum, Arkham City, wouldn't live up to the hype. It totally did, delivering an even grander scale of environments than the first game, and a villain roster that would make Harvey Dent's bad-side blush. However, I don't think the same could be said of this next game in the esteemed franchise, especially because it's a prequel...At least, not at first.

Deathstroke: a stroke of genius
Arkham Origins had a rocky start (pun intended) when it was announced. The main reason? Rocksteady wasn't developing it. The team behind the first two marvelous games decided to pass the torch to another developer, while it goes off to develop some other gem (which may end up being a next-gen Arkham game...just my hypothesis). Instead, Warner Bros. Montreal decided to take the reins and give us a gritty take of the Dark Knight as he starts to make a name for himself in Gotham City. With the idea of a more inexperienced Batman at the helm, this became concern #1 in my book. how could I play as a fallible Batman? And how was an Arkham game going to strive without Rocksteady?
These Two: Bosses

Concern #2 came along when it was discovered that Kevin Conroy would NOT be reprising his role as Batman; well, at least in this iteration. You can click here to learn more about what I'm talking about. Anyway, adding onto Concern #2 was the already well known fact that Mark Hamill was also NOT going to be back as the Joker. For too long both these men have been synonymous with their fictitious counterparts, and it's a little jarring to hear the news that they weren't going to be involved.

My last concern: Black Mask was going to be one of the main antagonists. Now, hear me out first. I'm not saying that he's not worthy of the opportunity to make Batman's life a living hell, but Black Mask was alwys one of those villains who was too cartoonish, never really bringing out major character developments from the Batman/Bruce Wayne the way Joker or Scarecrow could. That is of course, until I saw this initial trailer for the game.



Did you have fun? Are the endless possibilities of this game starting to get you excited? I know it did for me, and this trailer didn't even have the more classic Batman villains in it.

Anyway, my negative perception of Arkham Origins really started to sway after this trailer. Granted, it's a full CG trailer that doesn't reveal any tidbit of gameplay, but it's a great start. The near 5-minutes of awesomeness showed me many things: where the story is going, the mood of the game, the ferocity that is still intact of the Arkham series. But it also showed me one other major thing: a franchise willing to take a risk.

Black Mask looks to play a major role this time around
Arkham Origins is clearly not going to settle with the same formula of its predecessors. Any concerns of the inclusion of bottom-tier villains should've subsided after seeing how brutal Deathstroke was in his scuffle with Batman. My fears were also quelled when I saw Deadshot and Black Mask pull their weight, intimidating fans worldwide. And then it hit me! Holy crap, you can have a full game with these villains alone and it'd still be awesome, and yet, there are still more villains that have been confirmed for the game that we haven't even seen yet, including Penguin, Bane, and the laughbox of terror himself, the Joker.

Roger Craig Smith has a nice resume
And then the good news continued to roll. The voice actors taking over for Conroy and Hamill were revealed to be two very well respected talents in the industry. Batman is being voiced by Roger Craig Smith, who's better known to the world as Ezio Auditore from Assassin's Creed and Chris Redfield from Resident Evil, while Joker is being voiced by Troy Baker, who's played the lead roles in Bioshock: Infinite and The Last Of Us (seriously...go play this game already!!!).

And then more good news. All of the major gaming sites were able to get their hands on a demo of the game at E3 this year, and they're proud to report the gameplay is very similar to the previous Arkham games and then some! There are said to be some nice improvements to detective mode, gadgets, and combat, as well as another villain reveal, one which I never knew about until recently, Copperhead. And to be honest, she looks deadlier than all of my ex-girlfriends combined, minus the whole contortion stuff. Check out the reveal trailer below.



I don't know if I should feel terrorized or aroused? Anyway, brace yourselves for another youtube video...because this is actually going to be a lot like going to the Olive Garden: it sounds like a bad idea, but my God is it delicious.



MULTIPLAYER!!! The 4-syllable word that forces gamers to gouge their eyeballs and start shooting black-tar heroin. It was recently announced that Origins will include an adversarial multiplayer...but it's an adversarial multiplayer with a twist -- 3 VS. 3 VS. 2 -- You may now proceed with draining the brain ooze.

Three teams of players will be going at each other in a conquest/deathmatch game-type comprised of heroes and villains. Batman and Robin will be perched in stealth/darkness while trying to take down two other teams of rival gangs made up of Joker's and Bane's goons.

Excuse me, sir. You've got red on you
Why am I so excited about this mode? Well, because it fits so well into this universe. And it's also being developed by another team so that way WB Montreal can focus on delivering an epic single player experience. In any case, if you take a closer look at this multiplayer, it seems to resemble another popular game, and one of my favorite Online games, Splinter Cell. The stealth and gunplay of the three different teams makes it appear to draw heavily from Splinter Cell's "Spies vs. Mercs" game type. And that's not a bad thing, because Spies vs. Mercs had the potential to include some of the fiercest and memorable online multiplayer experiences in gaming.

All in all, I cannot wait for Arkham Origins. As we inch close to that October release date of the game, Origins continually impresses me and I don't want it to stop. I'm kind of a pain in the ass to impress, especially when it comes to Batman. But Origins seems to be hitting all the right notes it needs to: Story, Presentation, Originality, Consistency, and Depth. Now all I need is a bat-gadget that makes time slip by faster.

Thursday, August 1, 2013

Confessions of an Aging Gamer

8-Bits Bites The Dust 


27 Years old.

That, my friends, is the age of my bones...my sweet, little, video-gaming bones. It's unfortunately a few years away from 30, and that is something I am having a hard time digesting. But this isn't a blog posting about how I am well past the quarter-century milestone. No. Instead, these are the reflections of an aging gamer.
1-99 ... Damn You, Glass Joe

I feel I need to start this particular blog with a flashback. Yea, let's go all "LOST" on everyone. As I've documented previously in my blog, my video gaming started way back in the ATARI/NES days. Really, more of the latter. I was 5 or 6 years old at the time when I grabbed that little rectangular piece of plastic with 4 buttons and a diagonal pad that would come to be known as an NES Controller and started hammering the crap out of Mike Tyson's Punch-Out.  That excitement didn't last long as the game's first adversary, Glass Joe, pounded me harder than Paris Hilton at a rave with 12 coked-up dudes. Yes, Glass Joe; the guy who has a record of 1-99, and that one win came at my expense. I still can't live out the shame my brothers and cousin give me for that.

Following that Glass Joe beat down, I honed my Punch-Out skills to take down that milky white, ginger bastard and succeeded. I couldn't tell you what a miraculous moment that was; having a Rocky-esque training montage of getting pounded by Glass Joe over and over again until I learned the controls and figured out my adversary's attack patterns. Learning from your mistakes, sounds a lot like life? Little by little, I'd take out one opponent at a snails pace, but I eventually got up to Kid Dynamite and took him down. End Scene...

Anyway, that's always been my "gaming-birth" moment. It's kind of like that "where were you when Halo 2 came out?" or the "how you lost your virginity" story, but it's always fun to share. Nowadays though, those stories are changing. I guess it's a sign of the times, but the current generations seems to be trending from the "man, I love gaming because of the challenge" to "man, I love gaming because it's cool." All I have to say is, where the f**k were you all when I was in grade school?!?!

Call of Duty with some Stark-Power
I think the point I'm trying to make is that in this day and age, gaming is "in" now -- and for lack of a better word ... that's pretty frickin' cool. There are big budget productions for video game commercials a la Black Ops II's "Tag" spot which featured explosions that would make a Jerry Bruckheimer film look like a PBS show, as well as some celebrity cameos including Mr. Tony Stark himself, Robert Downey Jr. I can't help but reflect back on my years of gaming as a kid when I would go over to a friend's house for the 1st time, and inside the bedroom I'd find a video game console and get totally ecstatic of the proposition of gaming. You see, to me, it wasn't common for other people to be into video games. Nowadays though, it's almost a guarantee you will find a video gaming console in someone's house whether it's for gaming purposes, or, dare I say it, entertainment console purposes. (Cue dramatic gopher music) Dum Dum Dummmmmmmmmmm.

Fan-f**king-tastic is how I would describe this game

Either way, I'm glad gaming is taking its mantle of awesomeness pretty seriously. It's great to see people play video games as a way to socialize as opposed to being the opposite -- a way to anti-socialize. However, I do feel myself slipping away from the gaming landscape. It's not because I voluntarily do so, but rather, life is getting in the way. Whether it's the job, the girlfriend, the family, or just the flat out partying, I don't have as much time as I used to when it comes to sitting my ass down and hammering some games. In fact, I recently bought the absolutely jaw-dropping, hair-raising, supercalifragilisticexpialidocious game "The Last of Us," and I couldn't beat it until a month later due to all the times I had to save my game to head out to my next adult-ish commitment. Mind you, I'm just talking about the single-player experience, which is a solid 14 hours depending on how much you like to explore (Which I do ;D) -- I haven't even started the multiplayer.

It's good to see you again, MMO. It's been years
In other words, I almost fel like that old geezer who passes the baton from one generation to the other. No longer can I spend marathon sessions playing WoW or whatever the MMO of the month is. I can't complete a 10 hour game within two weeks time, unless of course I call in sick to work, which happened a few months back when I beat Bioshock Infinite over a two-day, crap-my-guts-out kind of day. There's a slight sadness I feel coming to this realization. I still try to fight it as much I can, squeezing in a gaming session whenever I can. As it is, I'm trying to play the F2P MMO "Rift" with my younger brother just to re-live those glory days. I almost feel like Uncle Rico from Napoleon Dynamite tossing footballs in front of a camera in the middle of nowhere. It's slightly depressing, but oddly relatable.

You mean you didn't kill Ganon with the light arrows?
Just to wrap it up, I guess what I want to say is it's ok to be a grown up gamer. Sure, I'd love to spend a day or two playing a brand new game, but that's what the sick days are for I guess. It's pretty neat to see gaming come so far in terms of shaping social atmospheres. I even get bashful when I can strike up a gaming conversation at the water cooler as opposed to politics, jobs, or sports. No matter how old you are, you gotta admit, it's good to be a gamer.

-Game On-






Friday, July 13, 2012

Don't Tease Me, Bro!

The State Of Today's Movie Trailers


I had an epiphany about the way our nerd culture works these days ... We are similar to kids who love to rummage through their parents closets before Christmas to find presents.

With just a week to go until my midnight release of "The Dark Knight Rises," I find myself in a conflict of the ages: The never-ending fight against the nefarious spoiler. Typically, summer blockbusters are the cash cows of the movie industry, but it's getting to a point where movie marketing is batardizing the work of a film. Allow me to explain beginning with this video....



That was the trailer to the Liam Neeson 'Taken' meets 'Call of the Wild' film, "The Grey." By the way it's marketed, Liam Neeson is going to go CIA on those mother-flipping wolves to defend his fellow plane-crash comrades who are caught in the same terrible elements that he is. Now, fast-forward two hours later after watching the film, and you'll immediately start to yell at the screen during the credits, "Where's my frickin Wolf-Punching?!?!"
These tools only have a 5 second use to them

If you haven't watched "The Grey," and don't mind me spoiling a few things (this movie came out months ago, seriously, get on it) -- you'll notice a very different film than what was marketed to you, and that's not a knock on the film. After my initial uproar over what had just happened, I settled down for about 10 minutes, and reflected on the film itself, rather than the marketed garbage that was put on TV and the Internet. Sure, I found a movie that was about a group of plane-crash survivors trying to avoid being turned into wolf-shit on the Alaskan mountains, but if you dig a little deeper, you'll find a very well-acted, thematic film, that touches upon a very core fear many men face: Do you have the will to live when pitted against sure-death? Suffice to say, this film isn't an action fest featuring Liam Neeson ripping the jugulars out of the four-legged beasts, but is instead about how a man at the end of his rope copes with the realization that he wants to live. It's a fantastic film on its own merit, but many people scolded it because of the marketing...and this is what really got me thinking.

I started to analyze the way film's are marketed to us. In the case of "The Grey," audiences were duped into thinking they were going to watch a feral slugfest between Neeson and CGI wolves. WRONG! Many people left the film unhappy, when it was (in my opinion) a very powerful film dealing with the way men deal with their mortality. The point is, Hollywood falsely marketed the film from what it really was. You can't deny it. They show Neeson running up to the wolf, with his cracked mini-vodka bottles taped to his hand like he's a 6'5" Wolverine, and you're expecting to see an epic battle. But it was not to be. And that's not a fault of the film, but rather, the marketing. It led you to believe this was an action set-piece just so they could get your ass into the movie-theater. I understand the need to fill the lines at the box office, but there needs to be a sense of trust between movie-goers and Hollywood. I had the same reaction so many other people had to the film: pissed off that I didn't get my wolf-punching ... but since I'm the type of person who loves to reflect on film I just watched, I was able to come away with the bigger picture and ended up enjoying it. I can't tell you how many people I know who will simply brush off a movie because their initial reaction was simply "it sucked."

Hollywood insists on ruining what will surely be a surprise performance by Tom Hardy as Bane

This leads me to my next point. Hollywood marketing is becoming way too invasive and revealing. Gone are the days where you would watch the trailer, get a taste for what's to come, and wait until the film is released. Instead, we now have four 2-minute trailers, five TV Spots, a full 13-minute behind the scenes featurette, online publication 'set visits,' even entire prologue sequences being released. The only way I can personify the problem is that Hollywood is becoming that douchebag frat guy who is inviting you to the party of the century, but he bombards you with daily, unnecessary, facebook updates.

Wanna know how I got these scars? Watching too many trailers

Going back to my battle now with "The Dark Knight Rises." Ask anyone and they will attest to you how flippin' excited I am about this movie. The Chris Nolan Batman reboot has been astonishing for the past 7 years, and I'll be sad to see it all end on July 20th. However, I ran into a pitfall in my excitement for Nolan's 2nd Bat-outing, "The Dark Knight." There was similar hype to that film, and with it, came the endless churning of new trailers, clips, featurettes, and hell, even the release of an entire 5-minute prologue sequence that featured a tense bank-robbery sequence (which clearly pays homage to Al Pacino's "Heat") revealing Heath Ledger as the Joker. I naively watched all of these things before the film. Unfortunately, I feel it had a negative effect on my movie-watching experience because I don't think I enjoyed "The Dark Knight" as much as I could have....

That's not to say I didn't love the movie. The point is, being inundated with clips, trailers, previews, featurettes, TV Spots, and so on and so forth allows your audience to piece together the major story beats of your film. Here's what I mean (using Dark Knight as an example). Almost everyone watched the Bank-heist prologue...great stuff. Then, watching the trailers, you can start to see the semblance of plot points. Joker says stuff like "Evening Commissioner" so you know Gordon becomes Commissioner somehow. Worse yet, they spoiled his iconic line of "Why So Serious?" Then, if you're someone like me, you start reading the online articles interviewing cast and crew of the film, and they start to talk about the direction, their stunts, and so forth. By the time you get to the TV Spots, you've pretty much got a good chunk of the movie ruined for you. Not to mention as you're in the process of watching your film, you'll have that moment where you say "Oh wait, that part from the trailers hasn't come up yet."

The point of that rant is ... why spoil the fun? Just enjoy the anticipation and go along for the ride. I know that's what happened to me when I watched "Batman Begins" way back in 2005. I maybe only watched the main 3 trailers, and because of that, I was able to overlook some of the film's major shortcomings. (I'm looking at you Katie Holmes and unnecessary Batman horse-voice)

Hulk is actually whispering in Iron-Man's ear

Of course, this marketing fiasco isn't just happening with select films. I'm sure by now you've all seen "Avengers." If you re-watch the trailers, you'll notice clips that didn't even make it into the final cut of the film, or didn't play out the way they were advertised. (Look at the part with RDJ telling Cap "Genius, Billionaire, Playboy, Philanthropist" and it plays out differently) There's also a point in the trailers that spoils how the Hulk saves a free-falling Iron-Man, when in the movie, it was meant to play out as an emotional climax to the New York City battle. As I watched it I knew Hulk was going to save him because I saw it in the trailers.

Perhaps even a bigger crime was committed with movie trailers in recent days. I just watched the trailer to the new Judge Dredd movie and while it looks interesting, it looks like they gave away a major plot point with the possible killing of the film's alleged central-villain. See below for yourself...



Hollywood needs to stop harassing audiences to watch their movies. Advertisement is necessary, but you don't want to over-saturate us with your product to the point we're sick of it. Also, can we PLEASE stop revealing major plot points and action set pieces. If we can't come to a compromise, then I'll need to continue adopting my simple method of preparing for a film. Watch the film's official teaser trailer ... and THAT'S IT! Avoid online articles, turn your head when you see a TV spot, and flip the bird to any online trolls who want to spoil the film to you, which may or may not include clips of the film.

You just got trolled America
Surprises are not always bad. Many can be good, just look at the Batman Begins reveal of the real Ra's Al Ghul. It was a sucker punch for the ages, and no one was the wiser, and damn it if anyone is going to ruin Dark Knight Rises for me...

Friday, January 20, 2012

Welcome Back, Resident Evil

I Can Hear The Moans Again ... Zombies Are Back


Only Resident Evil can make me return to my long lost video gaming/nerd blog. Welcome back everyone. So Thursday, January 19, 2012, was undoubtedly a day to remember for Resident Evil fans. Things started off a little shaky when Sony pictures decided to release the theatrical trailer for the new film starring Milla Jovovich, Resident Evil: Retribution. Shield your eyes if you can...The trailer is below. You've been warned.



For those of you who are still puke-free, yes, they did make it crappier than before. To add insult to injury, they also included Daft Punk's brilliant score from the TRON: Legacy soundtrack, "Recognizer," to try and ride the coattails of the music's success in an attempt to get a bigger nerd-haul for the theaters. Your powers are useless against me Sony!!! Do you hear?!?!

Aside from the atrociousness that is this trailer, that's not what this blog is about. Later in the day Capcom thankfully saved me from my nerd-rage by releasing a new trailer for the next core-game of the RE franchise: Resident Evil 6. It's been nearly three years since Capcom has released a core Resident Evil game, so it's was both a very welcome, and very surprising announcement. There had been minor inklings here and there about the development of a new RE game, but with Capcom releasing Resident Evil: Revelations for the 3DS, and Resident Evil: Operation Raccoon City this year, it never crossed my mind to think they were actually planning to release ANOTHER game during the year. I don't think I was ever happier to be wrong. It was also a pleasant gift to hear the release date was in fact 11/20/2012. That's right folks, barring any unforseen development delays, there will be three, VERY different RE games in one year. It's great to be a gamer.

I'll shut up now and let you take a look for yourself. Ladies and gentlenerds .... I give you ... REDEMPTION!!!



You still with me? I can wait a moment if you need to go use the bathroom to clean up .... Back? Great! Let us begin our dissection of the trailer.

First, let's set the stage here. Resident Evil 5 was the last core game of the franchise, and although it had its strengths, it was a bit of disappointment for hardcore fans. Probably the biggest problem with the game was the forced inclusion of co-op. I think co-op is a function that really found it's re-emergence during the XBOX years. Again, I'm referring to co-op, not multiplayer. It kind of died out back in the N64 days, but it wasn't until Halo and Splinter Cell: Chaos Theory, which included a separate co-op campaign, really kicked off this renaissance of co-op. Anyway, I digress.

Welcome back, Mr. Zombie

Resident Evil is a franchise that has built itself off the premise of survival horror. RE4 really changed things by adding spiced-up flavors of action in the game, while still maintaining that element of suspense, gore, and thrills. The game had moments where it left you with little to no ammo, and kept you weeping like a scolded child in their dark, gritty, and blood-stained environments. But what was most important in the game was that Leon spent most of the time ALONE. This was ultimately my biggest gripe with RE5. There was too much focus on action and cooperation, and not enough on horror. The fact that you had a useless ally at your side, (I'm looking at you AI controlled Sheva) really killed the possibility of having any survival-horror moment.

After looking at the RE 6 trailer, I have many hopes, but many more reservations.

Lets get the good stuff out of the way. First, I'm glad we finally get to take control of Leon S. Kennedy again, and double THAT to the inclusion of Chris Redfield, who I strongly feel is the main protagonist of this franchise. It's the first time in the entire series that both characters are in the same game, and will finally cross paths. It leaves me excited like a hamster on coke over how these two characters will interact with each other.

One of the hopefully many dark, scary environments

The trailer also shows me that the franchise is looking to reconnect with its survival horror roots...especially when you look at the Leon scenes. He's apparently forced to live through another Raccoon City-like experience after a viral outbreak occurs at a place called Tall Oaks. Leon navigates fire-ravaged cities, dark, decrepit forest areas, and dank, water-dripped tunnels a-la '28 Days Later.' It really seems like the developers are really trying to go back to their horror roots, and I'm all for it. In fact, I hope they lay it on me thick like an STD from the Great Depression.

By far the most impressive part for me was the re-emergence of the classic zombies. For the last two games Capcom has decided to bench the shuffling corpses for faster, smarter, parasitically infected enemies, known as las plagas. Although it was a welcome change to have during my RE4 experience, it grew stale when RE5 came around. By just glancing at the new trailer, it seems the developers are really going for a middle-ground with these zombies, having them run, jump, and try to chomp out chunks of human flesh as they attack you in large groups. Initiate nerd-boner...

Didn't they tell you Sheva? I work alone

Now, I have some concerns. For starters, the game will once again feature partner/co-op systems. According to the press release for the game, "RE6 will feature both single and cooperative gameplay." If this is the case, I certainly hope that Capcom makes the co-op aspect it's own separate story. I've been a strong proponent in saying that the Resident Evil franchise is best experienced alone. If you're navigating a dark and treacherous tunnel with nothing else but a 16-round clip in your gun, congratulations, you've made the encounter that much more pulse-pounding. On the flip side, if you're trying to navigate that same tunnel with a partner at your side, asking you whether you've got enough herbs to last through this next encounter, the tension is gone. This was what killed RE5. Although it was fun to have a co-op inclusion to the game, I really wanted to experience the story from Chris Redfield's own eyes, without Sheva telling me her sob-story every 5 minutes. Case in point, Capcom can get the most out of this game if they make the main story a single-player experience, with a side-branch 'supporting story' that can be experienced via online/offline co-op.

Who the hell am I?!?!

Another concern I have with this trailer is the unknown third character who pals with the President's daughter Ashley Graham. Why they decided to bring back Ashley from RE4 is beyond any logic. She was one of the single-most useless characters in the series; always getting into trouble, and never being able to defend herself properly. After watching this trailer, she's apparently teamed up with some unknown third character, who resembles so many recent video game protagonists. The faded haircut, furrowed eye-brow, grizzled 5-o-clock shadow; we've seen this characater resembled in games like Infamous, Force Unleashed, Desmond from Assassin's Creed, etc., and that's not my biggest problem. In all the scenes featuring this mysterious, playable character, the action level is completely over the top. The dude is hanging off helicopters, plummeting hundreds of feet only to make a safe landing, running away from a Tyrant-esque baddie...it's a bit too much emphasis on the action part of the franchise, which I'm not terribly excited about. The only way I would accept this kind of behavior is if this third character ends up being HUNK. The Umbrella mercenary first made his appearance as a supplemental mission in RE2, where he had to race against the clock to recover the G-Virus and then return to the escape chopper within 20 minutes. He's made appearances in other RE games as a playable extra character in the "mercenary' missions, but that's about all the face-time he's had. To put it into perspective, he's always been revered by gamers as the "true badass" of the series, so I think it'd be nice to have him in the lead-role for a change.

This floor could use an ass-scrubbing, I guess
Other worries I have are the over-abundant scenes which show cover based mechanics. Leon is jumping and sliding across the ground, shooting up at zombies, acting all cool and shit, while Chris sprints up to a stack of sandbags to slide and take cover, and pop-out shots against the enemies. As for the third dude, well, hes all over the place. The cover-based system in RE 5 felt more like a gimmick, and was so wonky to control that it frustrated gamers more than aiding them.

Speaking of controls, one of the biggest complaints people have about the RE franchise are its 'tank' controls, where you have to stop, take aim, shoot, and put your weapon down in order to run again. I've personally never had as big a problem with it as other gamers, but I think with the way third-person shooters have been evolving, it'd be nice to see a run and gun mechanic included. From looking at the trailer there's no one moment where I saw a character running and gunning, but I have a good feeling that the franchise will finally get the upgrade many gamers have been asking for years. I used to think adding this kind of a mechanic would ruin the tension aspect of the game, but Dead Space proved to me that you can still have survival horror while turning up the action intensity with an aim and walk mechanic.

Yes...I am a badass.

In my final thoughts, the RE6 trailer did what it set out to do: excite the balls out of me. I'm very pleased to see Leon and Chris in the same game, and am glad they're bringing back both the zombies AND horror aspect of the game. Having said that, I was a bit disappointed to see the overdone action moments, especially where Chris is involved. You can probably argue that his scenes looked more Rainbow Six-ish, than Resident Evil-ish. And just for the record I've always been a bigger Chris Redfield fan than Leon, considering Chris was there for the Mansion incident, and had the most at stake in fighting an asshole like Albert Wesker. In RE5 he didn't get his due credit, always seeming more like a victim, getting thrown around, punched, dragged, etc. I want to see Chris go back to his Code Veronica days, and totally own up the place.

Excuse me, could you point to me to the monsters?

In any case, Capcom has got me by the figurative balls with their new trailer. I'm a die-hard Resident Evil fan and can't wait to see what kind of shenaniganz they're going to put us through with their latest iteration. All I can hope for is a game that follows a similar model as Dead Space, and keeps the co-op as a separate piece of the game. If that's the case, then it should pave the way for the ultimate RE experience. And can you believe it??? The frickin game comes out this year in November!!! E3 seems like an eternity away.

See you 11/20/2012 Bitches!!!